Project Triangulum
Take the reins of three distinct stories, each unfolding in its own setting and connected by a shared cast.
Your choices shape their fates.
Shape the course of their fates through your choices. In this tactics RPG, timing and planning matter; making the right calls before decisive events is key to success.
Explore freely. Plan ahead.
Explore each setting with smooth eight-direction movement. Encounters turn the same environment into a grid-based tactics battlefield, with no separate battle map. Plan your moves carefully; timing can make the difference.
Three stories. One shared cast.
Follow each protagonist through a distinct setting. Their stories connect through a shared cast.
Latest development
Small discoveries and big changes from the team's workbench.
Eight-Direction Exploration and Seamless Tactics Combat
Smooth eight-direction exploration meets grid-based tactics combat in the same world.
READRoom Streaming with Persistent State
The room system loads the active and destination rooms rather than the entire world.
READPrototype World Layout for System Testing
Test islands exercise enemy behavior, interactions, camera movement, and combat geometry.
READCombat Boundary and Edge Escape
A square encounter boundary and edge escape zone are under prototype review.
READThe Pot: Storing Unused Action Points
A proposed combat mechanic would turn saved action points into special points.
READParty Recall and Persistent HP
Party members outside the lead slot may recall to the lead during exploration.
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