◇Game Design / ProgrammingWork date unconfirmedEight-Direction Exploration and Seamless Tactics CombatSmooth eight-direction exploration meets grid-based tactics combat in the same world.#exploration#combat#camera#prototype◫
◇ProgrammingWork date unconfirmedRoom Streaming with Persistent StateThe room system loads the active and destination rooms rather than the entire world.#godot#streaming#world systems#persistent state◫
◇Game Design / ProgrammingWork date unconfirmedPrototype World Layout for System TestingTest islands exercise enemy behavior, interactions, camera movement, and combat geometry.#test map#encounters#camera#level design◫
◇Game Design / ProgrammingWork date unconfirmedCombat Boundary and Edge EscapeA square encounter boundary and edge escape zone are under prototype review.#combat boundary#escape#encounters◫
◇Game DesignWork date unconfirmedThe Pot: Storing Unused Action PointsA proposed combat mechanic would turn saved action points into special points.#action points#special points#combat economy◫
◇Game Design / Programming / ArtWork date unconfirmedParty Recall and Persistent HPParty members outside the lead slot may recall to the lead during exploration.#party#exploration#health#animation◫
◇Game Design / Programming / ArtWork date unconfirmedGround and Rooftop Combat on One MapOne city map is being explored for movement and combat on streets and rooftops.#elevation#rooftops#readability#combat◫
◇Game Design / UI / UX / ArtWork date unconfirmedRooftop and Street Visual RulesTactical surfaces and obscured units need clear visual rules.#tactical readability#hidden enemies#movement range◫
◇Narrative / Art / Game DesignWork date unconfirmedAru's Construct Design and Phantom SystemAru is conceived as the first construct, built with the setting's everyday magic technology.#aru#construct#phantoms#character design◫
◇Narrative / ArtWork date unconfirmedKyri's Family, Moons, and ResonanceKyri's route connects a divided family with the Red and Teal lineages.#kyri#reilia#sarven#resonance#worldbuilding◫
◇NarrativeWork date unconfirmedKyri Route Opening and Family ReunionKyri's outlined route begins with TRACE and returns to Sarven for a family reunion.#kyri route#TRACE#sarven#family◫
◇Narrative / Game Design / ArtWork date unconfirmedYsteria Route Tone and Creature ConceptsThe route's creatures and mental-health themes are under narrative review.#ysteria#creatures#narrative tone◫
◇Production / UI / UX / ProgrammingWork date unconfirmedWebsite and Development ArchiveKiriblast.com serves a game homepage and team development archive.#website#archive#admin#team◫