Game Design
Combat systems, exploration, encounters, and balancing.
CURRENT TOPICS
ElevationEnemy Encounters
9 posts
A window into every discipline shaping Project Triangulum.
Choose a discipline to see its updates across the log.
Combat systems, exploration, encounters, and balancing.
Godot systems, tooling, streaming, and technical prototypes.
Characters, environments, animation, effects, and visual development.
Routes, worldbuilding, character development, and dialogue.
Combat interfaces, menus, indicators, and readability.
Music, sound design, and feedback across exploration and combat.
Milestones, planning, review, and team coordination.