Departments

A window into every discipline shaping Project Triangulum.

Made together, piece by piece.

Choose a discipline to see its updates across the log.

✥

Game Design

Combat systems, exploration, encounters, and balancing.

CURRENT TOPICS
ElevationEnemy Encounters
9 posts
⌘

Programming

Godot systems, tooling, streaming, and technical prototypes.

CURRENT TOPICS
Room StreamingCombat Logic
7 posts
✿

Art

Characters, environments, animation, effects, and visual development.

CURRENT TOPICS
Character ArtEnvironment Art
6 posts
✧

Narrative

Routes, worldbuilding, character development, and dialogue.

CURRENT TOPICS
PhantomsStory Branching
4 posts
▣

UI / UX

Combat interfaces, menus, indicators, and readability.

CURRENT TOPICS
Combat HUDIndicators
2 posts
♫

Audio

Music, sound design, and feedback across exploration and combat.

CURRENT TOPICS
Battle CuesAmbience
0 posts
◇

Production

Milestones, planning, review, and team coordination.

CURRENT TOPICS
MilestonesReviews
1 post