Game Features

Follow a system from its first sketch to its next playable build.

Core pillars

The ideas shaping the whole game.

Seamless world

Exploration and tactics happen in the same playable space rather than feeling like disconnected modes.

Tactical expression

Positioning, action economy, affinities, character actions, and environmental geometry should encourage creative solutions.

Three connected stories

Each protagonist has their own story and world, while their development carries across the shared cast.

World as gameplay

Traversal, terrain, elevation, enemy placement, and environmental context should matter mechanically.

Features

Explore the systems making exploration and tactics feel continuous.