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PROJECT TRIANGULUM
2D TACTICS RPG
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ENEMY ENCOUNTERS
Enemy Encounters
Enemies discovered directly in the environment.
Prototype
How it’s evolving
Work date unconfirmed
Eight-Direction Exploration and Seamless Tactics Combat
Smooth eight-direction exploration meets grid-based tactics combat in the same world.
Prototype
Work date unconfirmed
Prototype World Layout for System Testing
Test islands exercise enemy behavior, interactions, camera movement, and combat geometry.
Prototype
Work date unconfirmed
Combat Boundary and Edge Escape
A square encounter boundary and edge escape zone are under prototype review.
Prototype
Work date unconfirmed
Kyri Route Opening and Family Reunion
Kyri's outlined route begins with TRACE and returns to Sarven for a family reunion.
In Progress
Work date unconfirmed
Ysteria Route Tone and Creature Concepts
The route's creatures and mental-health themes are under narrative review.
Exploring