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PROJECT TRIANGULUM
2D TACTICS RPG
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EXPLORATION
Exploration
Free eight-direction movement through an interconnected world.
In Progress
How it’s evolving
Work date unconfirmed
Eight-Direction Exploration and Seamless Tactics Combat
Smooth eight-direction exploration meets grid-based tactics combat in the same world.
Prototype
Work date unconfirmed
Room Streaming with Persistent State
The room system loads the active and destination rooms rather than the entire world.
Implemented
Work date unconfirmed
Prototype World Layout for System Testing
Test islands exercise enemy behavior, interactions, camera movement, and combat geometry.
Prototype
Work date unconfirmed
Party Recall and Persistent HP
Party members outside the lead slot may recall to the lead during exploration.
Exploring
Work date unconfirmed
Ground and Rooftop Combat on One Map
One city map is being explored for movement and combat on streets and rooftops.
Exploring