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PROJECT TRIANGULUM
2D TACTICS RPG
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TURN-BASED COMBAT
Turn-Based Combat
Tactical choices that happen exactly where an encounter begins.
Prototype
How it’s evolving
Work date unconfirmed
Eight-Direction Exploration and Seamless Tactics Combat
Smooth eight-direction exploration meets grid-based tactics combat in the same world.
Prototype
Work date unconfirmed
Prototype World Layout for System Testing
Test islands exercise enemy behavior, interactions, camera movement, and combat geometry.
Prototype
Work date unconfirmed
Combat Boundary and Edge Escape
A square encounter boundary and edge escape zone are under prototype review.
Prototype
Work date unconfirmed
The Pot: Storing Unused Action Points
A proposed combat mechanic would turn saved action points into special points.
Exploring
Work date unconfirmed
Ground and Rooftop Combat on One Map
One city map is being explored for movement and combat on streets and rooftops.
Exploring
Work date unconfirmed
Rooftop and Street Visual Rules
Tactical surfaces and obscured units need clear visual rules.
Exploring